Saturday, July 7, 2012

Fields of Blood day 1 recap

It's currently 6:45am on Sunday morning and I'll be piling into the battlewagon in 15 minutes to pick up the guys for day two of the tournament.  I thought I'd do a quick recap of day one so that it's not all lost in the blur of excitement that day two brings.

The battlewagon


My first match up was against Mathew Collett's Eldar Shuriken Cannon spam list - three wave serpents, two farseers using guide and doom with witchblades, two guardian squads with Shuriken cannons, two squadrons of three war walkers and two dire avenger squads.   I pulled of a resounding victory - 15 to tournament points with and absurdly high number of kill points - I think I scored 18 pts by the end of the game.

Mathews somewhat painted Eldar - turns out Peter asked him to play at the last minute to make the numbers even, so I suppose some forgiveness is in order.
The battlefield for game 1 - I deployed on the side closest to the camera.

Game two was a bit more rough.  I played against Daniel Hayden's 'colorful' blood angels army, let by Mephiston, with three ten man assault squads with two meltas each and a power fist, two apothecaries, and three devastator quads with four missile launchers a piece.  It was horribly one sided - my dice roles we not great, I put my big mek in the wrong place - back with the lootas (who didn't need him) instead of up with my Kans (who did need him, a lot).  I held my boyz in reserve along with my warboss, nobs and battlewagon.  All of which was also a mistake.  The blood angels were able to pick me apart - first my Kanz, then the lootas, then the boyz, and then the Nobs/Warboss/Wagon, and at no time was I able to bring any force of any size to bear.  I was tabled, and deserved it.  I really need to ensure I don't piecemeal myself like that again.  Orks need to play as one all threatening mass.

The battlefield for game two - I deployed in the rear left corner - not a lot of cover to be had


Game three was against Hayden Korach's Dark Eldar.  It packed a vicious six Venoms, four with blaster equipped 5 man warrior squads aboard and extra splinter cannons, and two with three blaster equiped 3 man Trueborn squads, extra splinter cannons and grisly trophies.  He ran Baron leading a big beast pack with 5 beast masters, 6 razorwing flocks, 8 Khymarae, and three ravagers with nightsheilds.  The mission was night fighting turn one, then  again for turns 5-6.  The mission activated objectives through the game - not a great one for a slow force like mine.  It was a fun game - the beasts destroyed my boys mobs, but lost the baron in the process, then the beasts mob was laid low by my Kans, which blew most of them away with Grotzooka fire (insta-kill 5 wound bird bases for the win!) and then mopped up the rest in assault.  The Venoms harassed my Kans at long range, and the battle wagon and one loota mob spent most of the game stuck at the wrong end of the table.  I lost the match, due to an empty Venom contesting my objective in the very last turn of the game!

Battlefield 3 - I deployed on the opposite side.
 SO here are my lessons from day one:
  • Dragoon the battle wagon for the big mek and shootas.
  • Keep the Kanz near the wagon/Mek for the cover saves.  
  • Keep the Nobs safe in the back to grab/hold objectives. Use their small force size to keep them out of sight.
  • keep the choppa boyz behind the wagon and the kanz.  
  • Move the whole force as one and make the enemy deal with the whole thing - don't offer 'safe' charges - make sure all units are supported.

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